See Albion With a Different Perspective

First i have to say congrats to developers of this very interesting game concept. I have followed Albions progression for a while and it definetly looks like a game i want to play and i also surely will. Still some things concerns me little a bit, so here comes few notifications i have made and these are based on my own opinion. Some of these things are surely posted before, but i hope theres something new also.

1. PvP and PvE. Now this game feels like much more PvP oriented. It is a good thing to remember that there is three types of players. Those who like only PvP, those who like only PvE and those who like them both combined Albion Online Silver. So it is important to please them all if you want to keep as many players as possible with the game. So my concern is PvE players, because their world seems to be quite limited. Also lack of later game content is something that is really in peoples minds. So what i am saying is that some of the people will stop playing at the point when they are forced to go PvP areas (and this comes pretty quickly). Also full PvP loot is a very scary thing which can fear players to use their best gear. I like both PvP and PvE so this is not a whine, i just try to be as objective as possible. Surely that full PvP loot scares me a little bit.😉 But if this all is developers awere choise, i think we just have to respect that.

See Albion With a Different Perspective

2. Making things difficult to players. This is something game developers need really to think through. It is nice to have ideas about seperate banks and making traveling harder, just doing so to make it more realistic. Now think this about players point of view. Making players life in game hard makes them also frustrated and somepoint they might quit playing and you (developers) dont want that. Players dont want to use hours just to just travel, no they want to play. I dont say you have to make everything easy, but when i watched a video where player runs 4 hours to get his island from city, it just makes no sense. Players have also a real life (most of them), so they dont have time to waste things like that. So making players gaming experience frustrated makes them surely quit.

3. Something new. Albion have lots of great own ideas and you have found a way to combine great things from different games. Still theres some totally wear out things, specially in mage skills. Fire, frost and albion online gold for sale. Come on! Straight from WoW and surely from somewhere else too. I have wondered why always have to use those same elements. Theres also water, air and earth to use or just think something new or less used.

I tried to be as objective as i could and give some notifications from players point of view. Some people agree with me, but surely there are people who dont, but i think thats the idea of suggestions..

Blade & Soul (KR): New Class Skills and Balances

Blade & Soul (KR): New Class Skills and Balances

The Korean Version of Bade & Soul will soon recieve an update that balances and nerfs certain classes. To some these updates to the skills will be a good thing and to others they will think their class is still broken and needs to be fixed. They are also adding a couple new skills per class. What do you think about these upcoming updates?~

New Skills

 

 

 

 

 

 

 

 

 

 

 

 

Blade & Soul User Interface Guide

Status Bars
At the top left of the UI, we can see the status bars of your character. The red bar is your health bar, indicating how much damage your character can sustain before having to recover. The bar below your health is your resource, or “fuel,” meter. Your character wouldn’t be able to perform any special abilities without this meter. The green bar is your Qing Gong meter, one of Blade & Soul’s unique traveling systems. This green bar will slowly drain until depleted while using this system. Once the meter is completely exhausted, you will be forced out of Qing Gong and have to wait a bit for the meter to recover.

Party Unit Frames
To the far left under the status bars, you can find the party unit frames. These frames show which number each party member is, who the party leader is, their health in the form of a blue bar, their name, and their level. By right clicking on a specific party member, you’ll be open to several options such as group looting options, trading, removing that party member if you are the party leader, whispering, and more.

Action Bars
In the bottom center and a bit to the right, you can see the action and consumable hotkey bars. These bars have default key-bindings which allow you to use your character’s abilities. The “F” key, while also being a host to abilities for the various classes, also acts as a standard “action” button that allows you to use objects in the game, pick up objects and bodies, and loot corpses. Some buttons will change based on your target’s status, whether they are on the ground, stunned, or in the air. Some also change depending on if you executed a successful block or not. Ability key-binds are as follows: Tab, 1-4, R, F, Z, X, C and V. For classes such as the Blade Master, Kung-Fu Master, and Destroyer, your “R” key abilities are your standard attacks and are used to generate resource points, allowing you to use your special abilities found on other hot-keys. The consumable section at the bottom right consisting of numbers 5-8 allow you to drag items like food or potions and use them from said hot-key, allowing for quicker and more efficient accessibility during combat.

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Chat Box
At the bottom left of the screen, you’ll notice the chat box. Here you can see general chat, party chat, whispers, guild chat, system messages, and so on. The color codes for these texts should seem familiar to any MMORPG player. White is ordinary speak, blue is party chat, green is guild chat, tan is general chat, and so on. Wish to filter out some channels to remove some clutter? You can do that! You can even create entirely new tabs with custom filters to keep your chatting experience as organized as possible. Another great feature in Blade & Soul’s chat box is the ability to link various items to other players.

Minimap & Map
To the top right of the screen you’ll find a standard mini-map. The mini-map displays a wide array of information for the user to take advantage of. The top left section of the mini-map will display the name of the area you are currently in. To the right of this, you can find the current zone channel that you are in. This number will vary depending on how many people are in the zone overall across all channels. Much like Aion, NCsoft’s most recent MMORPG title, you can change to another zone channel willingly just by clicking on this indicator. From the screen shot above, you can see the buttons to the right of the channel indicator/changer on the mini-map and also what they do. One of those buttons include the teleportation feature, which can actually be used from any location by simply pressing that button. The only downside to this is that the teleport scrolls required for this feature are somewhat expensive, at least for a low level character. You can also use the “M” hot-key to view the full-sized map and the “N” hot-key to make the maps transparent by removing terrain.

Quest Tracker
Below the mini map you have the quest tracking system. You can use this tool to track the quests you are currently working on. Yellow triangular arrows indicate storyline quests. These quests are directly related to the storyline in Blade & Soul and will typically lead to cut-scenes upon accepting or completing them. Blue triangular arrows indicate side quests. These are quests given to you along your travels that generally have no real impact on the main storyline. When these triangular arrows turn into a star, this indicates that you have completed said quest. We can also see the title of the quest in green text, and the quest objective in white text. When you accept a group quest, there will be a teal cylinder next to the title of the quest. Attempt these quests solo, and you shall meet your demise! If you wish, you can also close the quest tracker completely by clicking on the black button with two white arrows under the mini-map.

Experience Bar
Stretching across the bottom of the screen is the experience bar. Here, you can find how much experience you are required to earn before you will gain a level. Just above the experience bar in the far left corner of the screen, you will find your character’s name and current level. As you hover over the experience bar, you can see how much more experience is required to level and how much experience you have gained in total.

Social Tab Buttons
To the left of the main action bar is the social tab. Here, you will find various in-game social functions, including a button to view mail, latest news, your friend list, the auction house, and even a calendar. We can’t get into details with these features as they were disabled for CBT1.

Character Tab Buttons
On the opposite side of the screen in the far right corner, you will find the various character tabs. Here, there are buttons to view your character profile, giving you access to your character’s stats, equipment, and accessories. There is also a button to view your quest log, your skill book containing all of your spells and abilities, your inventory, and a button for training. At level 15, this button will be used to access what we commonly refer to as your “talent tree.” The inventory feature in Blade & Soul is quite convenient. It allows you to filter items in your bags based on item quality. Finally, there is also a button to access the game menu which hosts a variety of options ranging from video, audio, key-bindings, and just simply logging out.

Blade and Soul: A day in the life of Endgame grind

Focus and purpose are hard things to do in a game. You’re supposed to be having fun. So when it comes to end game in any game. It goes without saying usually it’s not fun. I just put together a few things I do. Some of it is tedious at first, but if you do it faithfully. It has long term lasting effects on your level of enjoyment.

Blade & Soul Introduces Shattered Empire Group Content

Blade & Soul is going to release the Shattered Empire update on April 27, bringing three new pieces of multiplayer content, in the form of two new endgame dungeons, and a brand new PvP game mode. Recently NCsoft revealed the details of these upcoming contents to give players a first look of the update. Check below for the details:

Whirlwind Valley
This is a brand new 6v6 PvP mode that challenges teams of players to capture and maintain control over a number of objectives to earn points. The first team to 1800 points, or the team with the most points when the timer runs out, wins. Your team can earn points by holding objectives, defeating enemy players, and for killstreaks. After a match you’ll earn Battle Points, which you can then use to purchase rewards from new Battlefield Traders that have a wide range of items for sale including upgrade materials, Soul Shields, and costumes.

Blade & Soul Introduces Shattered Empire Group Content

Whirlwind Valley is entered through the F8 (Cross Server) menu, and unlike the Arena, player gear is not equalized. This means that your progression in the game content—and quality of your gear—will play an integral role, but good strategy and teamwork will ultimately decide who wins.

Sogun’s Lament
Explore a ruined palace compound far in the frozen north of the Silverfrost Mountains. The tragic tale of Prince Sogun is told throughout your adventure here, and you may finally be able to help put his tortured spirit to rest. You must fight your way through the palace’s defenses, including a small army of elite troops and summoned monsters, before finally facing off with Asura—the palace’s final boss.

Blade & Soul Introduces Shattered Empire Group Content

Sogun’s Lament is the most difficult piece of new group content, offering a new pinnacle of difficult content for coordinated groups of players to attempt to tackle. Available in 4- and 6-member difficulty, the drops from Sogun’s Lament allow for the continued progression for weapons and accessories.

Cold Storage
Cold Storage is a new Heroic group dungeon that can be completed once per day, unless a Cold Storage Reset is purchased from the Hongmoon Store. It offers consistently sought-after rewards, and most players will want to complete this fairly low-difficulty dungeon every day to assist with their progression.

Blade & Soul Introduces Shattered Empire Group Content

The second boss, Kaari Lord, is optional, and can only be spawned by collecting three colored orbs (which are tradable) from the first boss Winter Mane. By defeating bosses and completing the dungeon you’ll earn rewards like experience, Frozen Stingers, and Freezing Orbs—which can be used to purchase Frozen weapons, Hongmoon Skillbooks, and clan crafting recipes.

Do that crafting or pay 4-6g in Blade And Soul

Do that crafting or pay 4-6g EACH on the Market by the insurmountable possible bots that mass farm these things every day and players selling them in the mix. But anyways the worst part about it is it being time gated, you’d be much better off making 4 free accounts and making 5-8 different chars and craft the same thing of one type if you want a lot of something like 5-7 moonwater pickaxes for instance,
and then just log in and out and switch to all your chars and queue them up for 20 hours to farm this one white cedar sap to wait another 12 hours to make a moonwater pickaxe that only works once to mine 1 mineral node and then breaks which yields you anywhere from 1-6 moonwater quartz. (Hold those pickaxes for huge mineral piles they’ll give you 3-6 quartz).

Which is really stupid.
Why stupid? Think about all the botters in the game, what do you think is going on there? This time-gated system not only hinders legit players it BENEFITS bots by a billion, shuns new players to not even bother with it as the game develops and makes the system altogether worthless.

Do that crafting or pay 4-6g in Blade And Soul

NCSoft claimed there were over 2 million players active in Blade And Soul at some point. I told myself no freaking way. If I could rank 2000 something in my Force Master class in PvP(and I freaking suck, hate the PvP and am a PvE-oriented player) that means the other 1.9 some odd million players are pure trash. THERE’S NO WAY I would never believe I’m in the top 1 percentile as I know I’m not that good and admittedly so know my own faults of non-commitment to the competitive scene within BnS. I would gauge myself in anywhere in the 150k-200k rank or unranked crap since I don’t play it competitively in any sense.

But no here I am halfassing PvP arena and my class rank is like 2011 and all time ranking 18,908 with people telling me how to play the class when I don’t even care how to play my class. I only did PvP to get Soulstones so I can progress in PvE faster than at a snail’s pace.